This is a short guide to some of the stats and status effects within the game. For those who are having
trouble understanding some of the concepts of the combat sysytem. It will list all the heroes and their skills,
what level they learn them, and what they do. 

Stats:
Attack - Basic offensive stat. Determines the strength of your basic attacks, increases the strength of physical skills 
greatly, minor effect on some magical skills.

Defense - Reduces damage from enemy attacks. More defenes = less damage taken. More effective in reducing basic attacks
than reducing skill damage. 
 
Spirit - Secondary offensive stat. Determines the strength of magical based skills, minorly effecting some physical
skills. 1/8th of your spirit is added to your Defense when taking damage from a skill. 

Agility - How fast your action bar loads. Higher Agility = more attack. The higher an opponents agility is to yours, the 
harder it is to run away from combat. 

Status effects:
Poisoned - Take 5% of max HP as damage per turn. 
Condition never ends without being cleansed. 
Does not end after battle.

Blinded - 80% chance to miss on all basic attacks. 
Condition ends after 8 turns.

Muted - Unable to cast or use competences. 
Condition ends after 8 turns.

Furious - Attack enemies randomly with 25% chance to miss. Halfed spirit. 
Condition ends after 10 turns.
25% chance to end upon taking damage. 

Madness - Attack allies randomly with 25% chance to miss. Halfed spirit. 
Condition ends after 5 turns.
25% chance to end upon taking damage. 

Asleep - Unable to act. 
Condition ends after 10 turns.
75% chance to end upon taking damage. 

Stunned - Unable to act. 
Condition ends after 8 turns.
25% chance to end upon taking damage. 

Stopped - Unable to act. 
75% chance to end each turn.
10% chance to end upon taking damage.

Cursed - Unable to cast or use competences. Halfed defense. Halfed spirit. 
Condition ends after 7 turns.

Insanity - Attack enemies randomly. Double attack and agility. 
Condition ends after 15 turns.
Take 1% of max HP and CP loss per turn. 

Migraine - Drains (1% + 3) of max CP per turn. 
10% Chance to end each turn.

Surprise - Enemies get to attack first. 
100% chance to end after enemies attack.

Slowed - Half agility. 
15% chance to end each turn. 

Fatigued - Half attack. 
15% chance to end each turn. 

Headache - Half spirit.
15% chance to end each turn. 

Broken - Half defense.
15% chance to end each turn. 

Restore - Recovers 2% Max HP each turn. 
Condition ends after 7 turns.

Hasty - Doubles agility.
Condition ends after 5 turns.

[Alain's specific status effects]

Reckless - Attack enemies randomly. Double attack. Dodge all basic attacks. 
25% chance to miss. 
Condition ends after 15 turns.
 
Valor - Unable to cast offensive spells. Double defense and spirit.
Condition ends after 15 turns.

Mindless - Drains (1% + 5) CP to recover (3% + 5) HP per turn. 
Condition ends after 15 turns.

Reflect - Reflects all skills. Half Defense. 
Condition ends after 5 turn.



